00:00
00:00
frankpig
I hate emotes in messages (not those funny smilys but stuff like ;0) !

Male

Art

GCCC

Queensland, Australia

Joined on 12/4/12

Level:
2
Exp Points:
20 / 50
Exp Rank:
> 100,000
Vote Power:
1.98 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
520

Wassup!

Posted by frankpig - February 3rd, 2014


Sorry, I have been on but not in chat thing. I have been playing "No One Has To Die". You can play it here on NG. It was game of the year last year and to save you from going through all the trouble of finding it, I will paste a link below:

http://www.newgrounds.com/portal/view/615863

 

This is the comment I made about it:

WARNING: Minor Spoilers

Wow... Mind blowing... I first made Steve live, then Troy, then Lionel then, finally, Christina. Make a number two, different, but in a way better. No fire but a deeper story, if possible. Fenix corp is odd, why teach birds to say "Christina Lives"? Anyway my name IRL is Phoenix. So it is sort of like it is molded around me. I like how the music dies after a bit. Suits the game well. One of the best games on Newgrounds. This game has a very interesting format, I love how the story is told mostly in messages, popping out as though they were social network feeds. The music adds a lot to the story. I like these "choose your own adventure" games, in which you have to make decisions to get the best possible ending, and man, this was a hard one, because even though the game is called "nobody has to die", in your first run, you have no choice but to make a few casualties happen, no matter what way you choose to do things, and it gets to be extremely, EXTREMELY sad at times, you monster  I like how instead of text choices, you have to decide what each person does and how each door behaves, and each passing turn, the fire spreads more, and you also need to trigger the water switch off in order to keep people from drowning, and all that. In the end, the "path" you choose depends exclusively on who lives and who dies in a turn, but the way it's done makes it a bit more, so to say, intense, since you have to choose who dies and then you have to make the thing that kills them happen, turn by turn (that is, unless you have a secret something that changes the rules of the game...). I also love how the business the company runs is just something hilariously absurd. Also, holy crap, some plot twists (which I won't spoil) are horrendously somber, and raise ethical questions over who deserves to live or die in such a situation. Creepy stuff. Also, I love this kind of story, where each ending reveals a bit more about the story line.

 

Wow... Great game...


Comments

Comments ain't a thing here.